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Text File  |  2001-03-02  |  7.3 KB  |  278 lines

  1. #Character Info
  2.  
  3. $Character:                "Red Minotaur"
  4. +Portrait Filename:    "hud-charportrait007.tga"
  5. +UseMonsterDamage:
  6. $Size:                    "large"
  7. $Team:                    "friendly"
  8. $Max Hit Points:        250
  9. $Hit Points:            250
  10. $Max ability Points:    10
  11. $Ability Points:        10
  12. $Aggressiveness:        100
  13. $Teamwork:                0
  14. $Conservation:            0
  15. $Experience Gained:    300
  16. $Level:                    6
  17.  
  18. $Attack Radius:        3.0
  19. $Default Weapon:    "Mino Sickle" made of "iron"
  20. $Damage:                    65
  21.  
  22. +Special Ability:        "Fire Arrow" 10
  23.  
  24. $Field of view range:    10.0
  25. $Detection range:            5.0
  26.  
  27. $Speedup rate:            3.0  // used to be 0.65
  28. $Slowdown rate:        3.0  // used to be 0.5
  29. $Slow turn rate:        5.0
  30. $Fast turn rate:        9.0
  31. $Moving turn rate:    1.5
  32.  
  33. $Default Prop Tag:    "primary hand" is "$prop_primary"
  34. $Prop Tag:            "secondary hand" is "$prop_secondary"
  35.  
  36. +Resistances:
  37. "ice"                "weak"
  38. "fire"            "invulnerable"
  39. "Energy"            "standard"
  40. "blunt"            "standard"
  41. "piercing"        "strong"
  42. "slashing"        "standard"
  43. #Resistances End
  44.  
  45. $Up Skill:        "burning hands"
  46. $Down Skill:    "trip"
  47. $Left Skill:    "added blow"
  48. $Right Skill:    "axespin"
  49.  
  50. $Skill:            "protection" 20
  51. $Skill:            "fire"            60
  52. $Skill:            "axe weapons" 40
  53. $Skill:            "double attack" 60
  54. $Skill:            "parry" 30
  55. $Skill:            "dodge" 35
  56. $Skill:            "trip"    40
  57. $Skill:            "speed"    8
  58.  
  59. // min dist / volume / rolloff /
  60. // left foot wood / left foot stone / left foot grass / left foot sand / left foot water /
  61. // right foot wood / right foot stone / right foot grass / right foot sand / right foot water
  62. +Footstep sounds:    9.0 0.6 1.0
  63.                     "footsteps\left_wood_d.wav" "footsteps\left_stone_h.wav" "footsteps\left_grass_a.wav" "footsteps\left_sand_a.wav" "footsteps\left_sand_a.wav"
  64.                     "footsteps\right_wood_d.wav" "footsteps\right_stone_h.wav" "footsteps\right_grass_a.wav" "footsteps\right_sand_a.wav" "footsteps\right_sand_a.wav"
  65. // MWA -- removed all but one set of footstep sounds  8/2/00
  66. //+Footstep sounds:    9.0 0.6 1.0
  67. //                    "footsteps\left_wood_e.wav" "footsteps\left_stone_i.wav" "footsteps\left_grass_b.wav" "footsteps\left_sand_b.wav" "footsteps\left_sand_b.wav"
  68. //                    "footsteps\right_wood_e.wav" "footsteps\right_stone_i.wav" "footsteps\right_grass_b.wav" "footsteps\right_sand_b.wav" "footsteps\right_sand_b.wav"
  69. //+Footstep sounds:    9.0 0.6 1.0
  70. //                    "footsteps\left_wood_f.wav" "footsteps\left_stone_j.wav" "footsteps\left_grass_c.wav" "footsteps\left_sand_c.wav" "footsteps\left_sand_c.wav"
  71. //                    "footsteps\right_wood_f.wav" "footsteps\right_stone_j.wav" "footsteps\right_grass_c.wav" "footsteps\right_sand_c.wav" "footsteps\right_sand_c.wav"
  72.  
  73. +Move:            "state"
  74.     $Animation:    "mino_ready.mvf"
  75.     $Action:    "ready"
  76.     $variation:    "ready"
  77.  
  78. +Move:            "state"
  79.     $Animation:    "mino_ready.mvf"
  80.     $Action:    "stand"
  81.     $variation:    "stand"
  82.  
  83. +Move:            "state"
  84.     $Animation:    "mino_walk.mvf"
  85.     $Action:        "walk"
  86.     $variation:    "walk"
  87.     $Trigger:    "left-foot"        3
  88.     $Trigger:    "right-foot"    30
  89.  
  90. +Move:            "state"
  91.     $Animation:    "mino_run.mvf"
  92.     $Action:        "run"
  93.     $variation:    "run"
  94.     $Trigger:    "left-foot"        5
  95.     $Trigger:    "right-foot"    17
  96.  
  97. +Move:            "state"
  98.     $Animation:    "mino_ready_hurt.mvf"
  99.     $Action:    "ready_hurt"
  100.     $variation:    "ready hurt"
  101.  
  102. +Move:            "state"
  103.     $Animation:    "mino_ready_hurt.mvf"
  104.     $Action:    "stand_hurt"
  105.     $variation:    "stand hurt"
  106.  
  107. +Move:            "state"
  108.     $Animation:    "mino_walk_hurt.mvf"
  109.     $Action:        "walk_hurt"
  110.     $variation:    "walk hurt"
  111.     $Trigger:    "left-foot"        2
  112.     $Trigger:    "right-foot"    19
  113.  
  114. +Move:            "state"
  115.     $Animation:    "mino_run_hurt.mvf"
  116.     $Action:        "run_hurt"
  117.     $variation:    "run hurt"
  118.     $Trigger:    "left-foot"        5
  119.     $Trigger:    "right-foot"    18
  120.  
  121. +Move:            "flinch"
  122.     $Animation:    "mino_flinch_high.mvf"
  123.     $Action:    "flinch_high"
  124.     $Location:    "high"
  125.     $Trigger:    "critical end"    30
  126.  
  127. +Move:            "flinch"
  128.     $Animation:    "mino_flinch_mid.mvf"
  129.     $Action:    "flinch_mid"
  130.     $Location:    "medium"
  131.     $Trigger:    "critical end"    30
  132.  
  133. +Move:            "flinch"
  134.     $Animation:    "mino_flinch_low.mvf"
  135.     $Action:    "flinch_low"
  136.     $Location:    "low"
  137.     $Trigger:    "critical end"    30
  138.  
  139. +Move:            "parry"
  140.     $Animation:    "mino_parry_high.mvf"
  141.     $Action:    "parry_high"
  142.     $Sound:        "mino-parry-high.wav"    1.0    6.0    1.0
  143.     $Location:    "high"
  144.     $Trigger:    "critical end"    35
  145.     $Trigger:    "impact start"    13
  146.     $Trigger:    "impact end"    30
  147.  
  148. +Move:            "parry"
  149.     $Animation:    "mino_parry_mid.mvf"
  150.     $Action:    "parry_mid"
  151.     $Sound:        "mino-parry-mid.wav"    1.0    6.0    1.0
  152.     $Location:    "medium"
  153.     $Trigger:    "critical end"    35
  154.     $Trigger:    "impact start"    13
  155.     $Trigger:    "impact end"    30
  156.  
  157. +Move:            "parry"
  158.     $Animation:    "mino_parry_low.mvf"
  159.     $Action:    "parry_low"
  160.     $Sound:        "mino-parry-low.wav"    1.0    6.0    1.0
  161.     $Location:    "low"
  162.     $Trigger:    "critical end"    35
  163.     $Trigger:    "impact start"    13
  164.     $Trigger:    "impact end"    30
  165.  
  166. +Move:            "misc"
  167.     $Animation:    "mino_pushed.mvf"
  168.     $Action:        "pushed"
  169.     $Variation:    "pushed"
  170.  
  171. +Move:            "dodge"
  172.     $Animation:    "mino_dodge.mvf"
  173.     $Action:    "dodge"
  174.     $Trigger:    "critical end"    50
  175.     $Trigger:    "impact start"    15
  176.     $Trigger:    "impact end"    40
  177.  
  178. +Move:            "misc"
  179.     $Animation:    "mino_tripped_fall.mvf"
  180.     $Action:        "tripped_fall"
  181.     $Variation:    "tripped fall"
  182.     $Trigger:    "critical end"        25
  183.     $Trigger:    "no interrupt"        -1
  184.  
  185. +Move:            "misc"
  186.     $Animation:    "mino_tripped_getup.mvf"
  187.     $Action:        "tripped_getup"
  188.     $Variation:    "tripped get up"
  189.     $Trigger:    "critical end"        72
  190.     //$Trigger:    "no interrupt"        -1
  191.  
  192. +Move:            "state"
  193.     $Animation:    "mino_tripped_liedown.mvf"
  194.     $Action:        "tripped_liedown"
  195.     $variation:    "tripped lie down"
  196.  
  197. +Move:            "attack"
  198.     $Animation:    "mino_attack_high.mvf"
  199.     $Action:    "attack_high"
  200.     $Sound:        "mino-attack-high.wav"    1.0    6.0    1.0
  201.     $Variation:    "variation 1"
  202.     $Location:    "high"
  203.     $Contact tag:    "$tag-edge-front" on primary prop
  204.     $Trigger:    "critical end"    80
  205.     $Trigger:    "impact start"    34
  206.     $Trigger:    "impact end"    55
  207.  
  208. +Move:            "attack"
  209.     $Animation:    "mino_attack_mid.mvf"
  210.     $Action:    "attack_mid"
  211.     $Sound:        "mino-attack-mid.wav"    1.0    6.0    1.0
  212.     $Variation:    "variation 2"
  213.     $Location:    "medium"
  214.     $Contact tag:    "$tag-edge-front" on primary prop
  215.     $Trigger:    "critical end"    40
  216.     $Trigger:    "impact start"    12
  217.     $Trigger:    "impact end"    16
  218.  
  219. +Move:            "attack"
  220.     $Animation:    "mino_attack_low.mvf"
  221.     $Action:    "attack_low"
  222.     $Sound:        "mino-attack-low.wav"    1.0    6.0    1.0
  223.     $Variation:    "variation 3"
  224.     $Location:    "low"
  225.     $Contact tag:    "$tag-edge-front2" on primary prop
  226.     $Trigger:    "critical end"    40
  227.     $Trigger:    "impact start"    13
  228.     $Trigger:    "impact end"    16
  229.  
  230. +Move:            "special attack"
  231.     $Animation:    "mino_attack_low.mvf"
  232.     $Action:    "trip"
  233.     $Sound:        "mino-attack-low.wav"    1.0    6.0    1.0
  234.     $Variation:    "trip"
  235.     $Contact tag:    "$tag-edge-front2" on primary prop
  236.     $Trigger:    "critical end"    40
  237.     $Trigger:    "impact start"    13
  238.     $Trigger:    "impact end"    16
  239.  
  240. +Move:            "emerge"
  241.     $Animation:    "mino_summon.mvf"
  242.     $Action:    "summon"
  243.     $Trigger:    "impact start"    160
  244.     $Trigger:    "critical end"    304
  245.  
  246. +Move:            "death"
  247.     $Animation:    "mino_die.mvf"
  248.     $Action:        "die"
  249.     $Sound:        "mino-die.wav"        1.0    7.0    1.0
  250.     $Effect:        "rmino-Die.vfx"
  251.     $Variation:    "backward" 
  252.  
  253. +Move:            "flinch"
  254.     $Animation:    "mino_flinch_status.mvf"
  255.     $Action:    "flinch_status"
  256.     $Variation:    "status"
  257.     $Trigger:    "critical end"    50
  258.     $Trigger:    "no interrupt"    -1
  259.  
  260. +Move:            "flinch"
  261.     $Animation:    "mino_flinch_area.mvf"
  262.     $Action:    "flinch_area"
  263.     $Variation:    "area"
  264.     $Trigger:    "critical end"    50
  265.     $Trigger:    "no interrupt"    -1
  266.  
  267. +Move:            "attack"
  268.     $Animation:    "mino_attack_axespin.mvf"
  269.     $Action:    "attack_axespin"
  270.     $Variation:    "axespin"
  271.     $Location:    "medium"
  272.     $Contact tag:    "$tag-edge-front" on primary prop
  273.     $Trigger:    "critical end"    55
  274.     $Trigger:    "impact start"    14
  275.     $Trigger:    "impact end"    30
  276.  
  277. #End
  278.