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- #Character Info
-
- $Character: "Red Minotaur"
- +Portrait Filename: "hud-charportrait007.tga"
- +UseMonsterDamage:
- $Size: "large"
- $Team: "friendly"
- $Max Hit Points: 250
- $Hit Points: 250
- $Max ability Points: 10
- $Ability Points: 10
- $Aggressiveness: 100
- $Teamwork: 0
- $Conservation: 0
- $Experience Gained: 300
- $Level: 6
-
- $Attack Radius: 3.0
- $Default Weapon: "Mino Sickle" made of "iron"
- $Damage: 65
-
- +Special Ability: "Fire Arrow" 10
-
- $Field of view range: 10.0
- $Detection range: 5.0
-
- $Speedup rate: 3.0 // used to be 0.65
- $Slowdown rate: 3.0 // used to be 0.5
- $Slow turn rate: 5.0
- $Fast turn rate: 9.0
- $Moving turn rate: 1.5
-
- $Default Prop Tag: "primary hand" is "$prop_primary"
- $Prop Tag: "secondary hand" is "$prop_secondary"
-
- +Resistances:
- "ice" "weak"
- "fire" "invulnerable"
- "Energy" "standard"
- "blunt" "standard"
- "piercing" "strong"
- "slashing" "standard"
- #Resistances End
-
- $Up Skill: "burning hands"
- $Down Skill: "trip"
- $Left Skill: "added blow"
- $Right Skill: "axespin"
-
- $Skill: "protection" 20
- $Skill: "fire" 60
- $Skill: "axe weapons" 40
- $Skill: "double attack" 60
- $Skill: "parry" 30
- $Skill: "dodge" 35
- $Skill: "trip" 40
- $Skill: "speed" 8
-
- // min dist / volume / rolloff /
- // left foot wood / left foot stone / left foot grass / left foot sand / left foot water /
- // right foot wood / right foot stone / right foot grass / right foot sand / right foot water
- +Footstep sounds: 9.0 0.6 1.0
- "footsteps\left_wood_d.wav" "footsteps\left_stone_h.wav" "footsteps\left_grass_a.wav" "footsteps\left_sand_a.wav" "footsteps\left_sand_a.wav"
- "footsteps\right_wood_d.wav" "footsteps\right_stone_h.wav" "footsteps\right_grass_a.wav" "footsteps\right_sand_a.wav" "footsteps\right_sand_a.wav"
- // MWA -- removed all but one set of footstep sounds 8/2/00
- //+Footstep sounds: 9.0 0.6 1.0
- // "footsteps\left_wood_e.wav" "footsteps\left_stone_i.wav" "footsteps\left_grass_b.wav" "footsteps\left_sand_b.wav" "footsteps\left_sand_b.wav"
- // "footsteps\right_wood_e.wav" "footsteps\right_stone_i.wav" "footsteps\right_grass_b.wav" "footsteps\right_sand_b.wav" "footsteps\right_sand_b.wav"
- //+Footstep sounds: 9.0 0.6 1.0
- // "footsteps\left_wood_f.wav" "footsteps\left_stone_j.wav" "footsteps\left_grass_c.wav" "footsteps\left_sand_c.wav" "footsteps\left_sand_c.wav"
- // "footsteps\right_wood_f.wav" "footsteps\right_stone_j.wav" "footsteps\right_grass_c.wav" "footsteps\right_sand_c.wav" "footsteps\right_sand_c.wav"
-
- +Move: "state"
- $Animation: "mino_ready.mvf"
- $Action: "ready"
- $variation: "ready"
-
- +Move: "state"
- $Animation: "mino_ready.mvf"
- $Action: "stand"
- $variation: "stand"
-
- +Move: "state"
- $Animation: "mino_walk.mvf"
- $Action: "walk"
- $variation: "walk"
- $Trigger: "left-foot" 3
- $Trigger: "right-foot" 30
-
- +Move: "state"
- $Animation: "mino_run.mvf"
- $Action: "run"
- $variation: "run"
- $Trigger: "left-foot" 5
- $Trigger: "right-foot" 17
-
- +Move: "state"
- $Animation: "mino_ready_hurt.mvf"
- $Action: "ready_hurt"
- $variation: "ready hurt"
-
- +Move: "state"
- $Animation: "mino_ready_hurt.mvf"
- $Action: "stand_hurt"
- $variation: "stand hurt"
-
- +Move: "state"
- $Animation: "mino_walk_hurt.mvf"
- $Action: "walk_hurt"
- $variation: "walk hurt"
- $Trigger: "left-foot" 2
- $Trigger: "right-foot" 19
-
- +Move: "state"
- $Animation: "mino_run_hurt.mvf"
- $Action: "run_hurt"
- $variation: "run hurt"
- $Trigger: "left-foot" 5
- $Trigger: "right-foot" 18
-
- +Move: "flinch"
- $Animation: "mino_flinch_high.mvf"
- $Action: "flinch_high"
- $Location: "high"
- $Trigger: "critical end" 30
-
- +Move: "flinch"
- $Animation: "mino_flinch_mid.mvf"
- $Action: "flinch_mid"
- $Location: "medium"
- $Trigger: "critical end" 30
-
- +Move: "flinch"
- $Animation: "mino_flinch_low.mvf"
- $Action: "flinch_low"
- $Location: "low"
- $Trigger: "critical end" 30
-
- +Move: "parry"
- $Animation: "mino_parry_high.mvf"
- $Action: "parry_high"
- $Sound: "mino-parry-high.wav" 1.0 6.0 1.0
- $Location: "high"
- $Trigger: "critical end" 35
- $Trigger: "impact start" 13
- $Trigger: "impact end" 30
-
- +Move: "parry"
- $Animation: "mino_parry_mid.mvf"
- $Action: "parry_mid"
- $Sound: "mino-parry-mid.wav" 1.0 6.0 1.0
- $Location: "medium"
- $Trigger: "critical end" 35
- $Trigger: "impact start" 13
- $Trigger: "impact end" 30
-
- +Move: "parry"
- $Animation: "mino_parry_low.mvf"
- $Action: "parry_low"
- $Sound: "mino-parry-low.wav" 1.0 6.0 1.0
- $Location: "low"
- $Trigger: "critical end" 35
- $Trigger: "impact start" 13
- $Trigger: "impact end" 30
-
- +Move: "misc"
- $Animation: "mino_pushed.mvf"
- $Action: "pushed"
- $Variation: "pushed"
-
- +Move: "dodge"
- $Animation: "mino_dodge.mvf"
- $Action: "dodge"
- $Trigger: "critical end" 50
- $Trigger: "impact start" 15
- $Trigger: "impact end" 40
-
- +Move: "misc"
- $Animation: "mino_tripped_fall.mvf"
- $Action: "tripped_fall"
- $Variation: "tripped fall"
- $Trigger: "critical end" 25
- $Trigger: "no interrupt" -1
-
- +Move: "misc"
- $Animation: "mino_tripped_getup.mvf"
- $Action: "tripped_getup"
- $Variation: "tripped get up"
- $Trigger: "critical end" 72
- //$Trigger: "no interrupt" -1
-
- +Move: "state"
- $Animation: "mino_tripped_liedown.mvf"
- $Action: "tripped_liedown"
- $variation: "tripped lie down"
-
- +Move: "attack"
- $Animation: "mino_attack_high.mvf"
- $Action: "attack_high"
- $Sound: "mino-attack-high.wav" 1.0 6.0 1.0
- $Variation: "variation 1"
- $Location: "high"
- $Contact tag: "$tag-edge-front" on primary prop
- $Trigger: "critical end" 80
- $Trigger: "impact start" 34
- $Trigger: "impact end" 55
-
- +Move: "attack"
- $Animation: "mino_attack_mid.mvf"
- $Action: "attack_mid"
- $Sound: "mino-attack-mid.wav" 1.0 6.0 1.0
- $Variation: "variation 2"
- $Location: "medium"
- $Contact tag: "$tag-edge-front" on primary prop
- $Trigger: "critical end" 40
- $Trigger: "impact start" 12
- $Trigger: "impact end" 16
-
- +Move: "attack"
- $Animation: "mino_attack_low.mvf"
- $Action: "attack_low"
- $Sound: "mino-attack-low.wav" 1.0 6.0 1.0
- $Variation: "variation 3"
- $Location: "low"
- $Contact tag: "$tag-edge-front2" on primary prop
- $Trigger: "critical end" 40
- $Trigger: "impact start" 13
- $Trigger: "impact end" 16
-
- +Move: "special attack"
- $Animation: "mino_attack_low.mvf"
- $Action: "trip"
- $Sound: "mino-attack-low.wav" 1.0 6.0 1.0
- $Variation: "trip"
- $Contact tag: "$tag-edge-front2" on primary prop
- $Trigger: "critical end" 40
- $Trigger: "impact start" 13
- $Trigger: "impact end" 16
-
- +Move: "emerge"
- $Animation: "mino_summon.mvf"
- $Action: "summon"
- $Trigger: "impact start" 160
- $Trigger: "critical end" 304
-
- +Move: "death"
- $Animation: "mino_die.mvf"
- $Action: "die"
- $Sound: "mino-die.wav" 1.0 7.0 1.0
- $Effect: "rmino-Die.vfx"
- $Variation: "backward"
-
- +Move: "flinch"
- $Animation: "mino_flinch_status.mvf"
- $Action: "flinch_status"
- $Variation: "status"
- $Trigger: "critical end" 50
- $Trigger: "no interrupt" -1
-
- +Move: "flinch"
- $Animation: "mino_flinch_area.mvf"
- $Action: "flinch_area"
- $Variation: "area"
- $Trigger: "critical end" 50
- $Trigger: "no interrupt" -1
-
- +Move: "attack"
- $Animation: "mino_attack_axespin.mvf"
- $Action: "attack_axespin"
- $Variation: "axespin"
- $Location: "medium"
- $Contact tag: "$tag-edge-front" on primary prop
- $Trigger: "critical end" 55
- $Trigger: "impact start" 14
- $Trigger: "impact end" 30
-
- #End
-